In the remastered, finished version of Beach Bounce everyone is very much toned down and the writing actually makes some sense in the way events are handled. Which was especially jarring for Rei (the ice queen) and Sakura (the self identified lesbian), but you can read all that in my previous reviews. Previously everyone acted strange around Tomoyo, hanging over him without any real reason. As I said, Beach Bounce is not a perfect visual novel, and it certainly won’t win awards, but the girls are a lot more believable this time around. Which brings me to what I consider vast improvements in the writing. As far as I can tell only a few CGs were added that I don’t remember spotting in my previous playthroughs, and maybe a few new facial expressions for the various girls. Honestly, this was the one area that I had absolutely no problem with anyway. Which makes sense considering that the majority of the assets were already done from the first two parts. While the writing itself was completely reworked (more on that later), the one thing that didn’t change was the artwork. And, frankly, I think the rework, for the most part, improved the title immensely. With the “remastered” edition finally wrapping up the first game (there are two more sequels planned down the road) I finally decided to take a look at what has been changed. In this case, though, I’m glad that I was proven wrong. Despite controversies surrounding AJ Tilley and his projects, as well as issues with the original writer, I honestly didn’t think that Beach Bounce would ever be completed.
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